It is probably connected to the fact, that the two settlements are very near to each other.Ĭoncerning the runtime of the workshop scripts: In Red Rocket there are no resource installations (no water, no food, one bed, no settlers) and in Sanctuary are 6 food, 6 water, and one garbage collector bench, which all have assigned settlers. The problem is not new, it happened so since the game came out. If I fast travel to Sanctuary directly, all seems to work. And I always enter or leave Red Rocket walking, not via fast travel.
Somehow this is unclear, because the plants for food are nearer to Red Rocket than the beds. The beds are in the protagonists old house and in a house beside it. This works, but if I save in Red Rocket, and later reload this game, the bed count in Sanctuary (7 beds) is set to zero. I always fast travel to Concord, and walk into Red Rocket, to avoid the bug.
Red Rocket is empty, I use it as a base with one bed, one turret, no water or food and no settlers. Sanctuary has 6 settlers, the original settlers from Concord, including Preston, and 'Jack' from Diamond City ('Give me a Nuka Cola.'), whom I hired and sent to Sanctuary. This problem is present in my newest game too (Fallout 4, 10.0.26, UFO4P 2.01, no mods).Īt this point I have only Sanctuary and Red Rocket as settlements.